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WeaponsĪs far as weapons go, Leonard starts off with a. At the end of the level you will come face to face with Bubba, who is drunk, and either urinating, or picking his nose or something, and you have to whack him with your crowbar to finish the level. Occasionally you will come across some traps and obstacles, some mazes and such, but nothing too major. It’s more of a “get from place A to place B”. The main aim of the game is just like any other FPS- you have to fight enemies, find keys which unlock doors and other areas, flip switches and the like. Although the cover of Suckin' Grits on Route 66's box art, with Leonard and Bubba wearing Hawaiian-style shirts, would seem to indicate that they're on vacation, there's little to point out this fact in-game, and doesn't really keep up with this theme. The levels in the expansion include an alligator farm and carnival, shooting range, a brewery, a flea market, a Slaughterhouse & Meat Packing Plant, a fun park, a brothel, dinosaur caves, a camp based on Friday the Thirteenth’s Camp Crystal Lake, an RV Show, a Bigfoot Convention, the Hoover dam, and an alien crash site. Despite the opinion of some that Suckin' Grits on Route 66 sucks, there are a few good levels. In my opinion, these first few levels, featured in the shareware version too, are some of the best, more suited to the game’s theme, out in the sticks, with farms, livestock, silos, and other things that you would expect to see out in the country.Īfter the first five levels, which are mostly situated in the country and such, other levels in Redneck Rampage include sewers, industrial complexes, factories, a lunatic asylum, abandoned ruins, a mortuary, underground mines, a mansion, and eventually aboard a mother ship. You start off in a place surrounded by hedgerows. Of course in this kind of title, a story doesn't mean much. Bubba usually ends up getting lost or kidnapped himself though, it seems.
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Leonard and Bubba have to fight their way through many places in order to rescue their prized pig, Bessie, and stop the alien invasion. All of their neighbours start acting strangely, but eventually it’s found that they have been replaced by evil clones. Story-wise, Leonard and his mentally challenged brother, Bubba, are in their fictional hometown of Hickston, in the Deep South (possibly Arkansas and/or Louisiana), when they start experiencing weird events like an alien invasion. So, some pretty major titles there under their belts. Only some of the original employees remain, as the founder and others have since left. During the development of this title they were merged into Treyarch, the developer responsible for Call of Duty: World at War, as well as its map packs.
G2a redneck rampage pro#
It’s interesting to note that Xatrix, in addition to the Redneck Rampage titles (and Cyberia before it) went on to develop Quake II: The Reckoning, Kingpin: Life of Crime, and after a name change to Gray Matter Interactive, they co-developed Tony Hawk’s Pro Skater 2, Return to Castle Wolfenstein, Call of Duty: United Offensive, and Call of Duty: Big Red One. In addition to this, there was a cult following for the game, which may or may not be around to this day, but certainly not as dedicated to the game as the ones working on Duke Nukem 3D, which was always more popular. The game was followed by an expansion, Redneck Rampage: Suckin' Grits on Route 66, a sequel in Redneck Rampage Rides Again, and a spin-off title, Redneck Deer Huntin', as well as numerous compilation packs which include combinations of these titles together.
G2a redneck rampage mod#
Redneck Rampage was based directly on the Duke Nukem 3D source code, but more than being a normal mod or TC which I often see, Redneck Rampage was inspired by Duke Nukem 3D, but had many of its own charms. It is considered one of the big four of the Build engine games- the others being Shadow Warrior, Blood, and of course, Duke Nukem 3D. Redneck Rampage was a game released back in 1997, developed by Xatrix and published by Interplay.
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